λ³Έλ¬Έ λ°”λ‘œκ°€κΈ°

🦜 μž λ¬΄μƒ 

ABOUT

🦜 Value Proposition

πŸ’‘ 일과 ν›„ μ‹œκ°„ μ‚¬μš© νš¨μœ¨ν™”λ₯Ό ν†΅ν•œ κ±΄κ°•ν•œ 수면 νŒ¨ν„΄ 확보

Concept

감독(supervisor), λͺ…λ Ήν•˜λŠ” AI μŠ€ν”Όμ»€ μž λ¬΄μƒ 

Outlook

κ·€μ—¬μš°λ©΄μ„œλ„ λ§€μ„œμš΄(cute but fierce)

Interaction

μŠ€ν”Όμ»€κ°€ μ‹œμž‘(Speaker intervenes)

Personality

츀데레, 돌직ꡬ

Key Feature

  • 일λͺ° 이후 μ‹œκ°„κ΄€λ¦¬λ₯Ό ν†΅ν•œ κ±΄κ°•ν•œ μˆ˜λ©΄νŒ¨ν„΄ ν˜•μ„±
  • To-do list & μ·¨μΉ¨ μ „ 루틴 관리

TEAM

πŸ’« Yura Lee

Team Leader

SNU, Dept. of Consumer Science

e-mail

πŸ„‍♂️ Seungho Baek

GUI Prototype

SNU, Dept. of Business Administration

e-mail

πŸ‰ Yonghoon Park

Evaluation

SNU, Dept. of Computer Science

e-mail

🍿 Sooyoun Lee

VUI Prototype

SNU, Dept. of Psychology

e-mail

BACKGROUND

🌱Design Question

πŸ’‘ μ–΄λ–»κ²Œ ν•˜λ©΄ μˆ˜λ©΄νŒ¨ν„΄ κ°œμ„  μ˜μ‚¬κ°€ μžˆλŠ” μžμ·¨ν•˜λŠ” λŒ€ν•™μƒμ΄ μ·¨μΉ¨μ‹œκ°„μ„ κ³ μ •ν•˜κ³  μ§€ν‚€κ²Œ ν•  수 μžˆμ„κΉŒ?

πŸ“š Project Description

‘잠이 μ€‘μš”ν•˜λ‹€‘λŠ” 사싀은 λˆ„κ΅¬λ‚˜ μΈμ§€ν•˜μ§€λ§Œ 막상 “잘 μ‹œκ°„” 이 됐을 λ•Œ λ‹€λ₯Έ ν•  일이 있으면 μž μ€ μš°μ„  μˆœμœ„μ—μ„œ λ°€λ¦°λ‹€. 직μž₯인에 λΉ„ν•΄, 또 쀑,고등학생에 λΉ„ν•΄ μ‹œκ°„ 관리에 μœ μ—°μ„±μ„ κ°€μ§€λŠ” λŒ€ν•™μƒλ“€μ€ 수면 μ‹œκ°„ λ˜ν•œ ‘μ‘°μ ˆν•  수 μžˆλ‹€‘κ³  μƒκ°ν•œλ‹€. 특히 혼자 μ‚΄μ•„μ„œ μ•”λ¬΅μ μ΄κ±°λ‚˜ μ§μ ‘μ μœΌλ‘œ κ·œμΉ™μ μΈ μƒν™œμ„ κ°•μ œν•  타인이 곁에 μ—†λŠ” μžμ·¨μƒμ˜ 경우 그런 κ²½ν–₯이 λ”μš± λ‘λ“œλŸ¬μ§€κ²Œ λ‚˜νƒ€λ‚œλ‹€. ‘λ‚˜μ€‘μ— λ°€μƒˆμ§€ 뭐’ 라며 μ‰½κ²Œ μƒκ°ν–ˆλ‹€κ°€ λ°€μƒ˜ ν›„ λ‹€μŒ λ‚ , 또 κ·Έ ν•œ 주의 μΌμƒμƒν™œμ„ 망친 κ²½ν—˜μ€ λˆ„κ΅¬λ‚˜ μžˆμ„ 것이닀. λ˜ν•œ κ±΄κ°•ν•˜μ§€ μ•Šμ€ 수면 νŒ¨ν„΄μ€ μƒν™œμ˜ 생산성 뿐 μ•„λ‹ˆλΌ 정신적 건강에도 μ•…μ˜ν–₯을 λ―ΈμΉœλ‹€.

이에 μš°λ¦¬λŠ” ν˜Όμžμ‚¬λŠ” λŒ€ν•™μƒλ“€μ„ λŒ€μƒμœΌλ‘œ ‘μˆ˜λ©΄λΆ€μ‘± - ν”Όλ‘œ - 생산성 μ €ν•˜ - λ°€μƒ˜- λ‹€μ‹œ μˆ˜λ©΄λΆ€μ‘±’의 μ•…μˆœν™˜μ„ 끊고, μΆ©λΆ„ν•œ νœ΄μ‹μ΄ 생산적인 ν™œλ™μ„ λ§Œλ“œλŠ” μ„ μˆœν™˜κ΅¬μ‘°λ₯Ό ν˜•μ„±ν•˜λŠ”λ° 도움을 주고자 ν•œλ‹€.

πŸ‘©‍πŸ’» Research Methods

Extreme User Interview
Survey & Questionnaires
Diary Studies

PROTOTYPE

πŸ“Ό VUI Concept Video

Concept Video
Lo-fi Prototype

🀳 GUI Prototype

PROGRESS

πŸ‘¨πŸ»‍πŸ’» Investigate Ideate

🌱 Needfinding

Exploring and unpacking students' common problems & Designing project

πŸ’‍♀️ User Study

Conducting user study with proper methods and specifying users' needs

πŸ’‘ Ideation

Developing 100 ideas for User's Needs

πŸ‘·‍♂️ Prototype & Evaluation

🌳 Lo-fi Prototype

Rapid visualizing design realizations and testing usability

πŸ‘¨‍πŸ’» Heuristic Evaluation

Receiving feedback from our peers

πŸ•΄ Final Deliverable

β›° Hi-fi Prototype

Digitizing prototypes into a more tangible environment

🍿 Concept Video

Visualizing the user experience.

πŸŒ„ Poster & Pitch

Presenting our final work at the Exhibition(κ³Όμ œμ „)